A product designer in Toronto. I turn messy systems into products people find simple — and I'm hands-on enough to get them working, not just drawn.
From early research through to a build you can actually click. A few things I bring to a team:
I pay attention to what people actually use, what they need, and where things break, then bring it back in with research before I design.
I get ideas into working prototypes — real and clickable, not just mockups — and I speak enough engineering to make handoff smooth.
UX, graphics, 3D, motion, sound, AR and branding. I think about the whole product, not just the screen.
I like collaborating and being part of a team, and I'm just as happy heads-down on focused, self-directed work.